Hanging Around

A gif of the game's title screen
A gif of the game's title screen

My first jam with another person. A friend helped me with this prototype, I worked mostly on the gameplay systems. The most complex part of this is the rope system, which is dynamically generated at runtime. I had a vague notion that rope physics in Unity is pretty difficult, but boy the level of fiddling needed to get it to work and be semi-stable was immense. I don't think I would write rope physics from scratch again, if given the choice.

A gif of the running game
A gif of the running game